Make sure to pass one when the opportunity arises to be prepared when a crisis inevitably arises. With so many things to manage, it can be easy to forget about passing laws. Emergency Shifts should only be used in dire circumstances because they carry penalties, though. These laws have the advantage of being optional, which means they can be used when needed. One set of laws players should think about researching early is Emergency Shift and Extended Shift. It's up to the player to choose the course of action, but they will have to deal with the consequences, including changes to Hope and Discontent. This will raise Frostpunk’s Hope meter, but players will have to build the Child Shelters, which means they may not have extra workers when they really need them. The other option is to pass a law for Child Shelters. It also does not make people happy, so Discontent will rise. For example, early on, players can choose to put children to work, which means more workers for the city’s many buildings. Players can enact laws to deal with many issues their city is facing, and these can raise Hope or Discontent. These are tracked separately and provide different benefits and penalties, depending on their progress. In Frostpunk, morale is represented by two bars players need to keep track of Hope and Discontent. This is a game set in a frozen wasteland and not a tropical island, after all. Then again, in a game such as Frostpunk, functionality is more important than beauty. Otherwise, the city will look like a sprawling mess. This is where planning for the future comes in.
Players will also need to construct roads to connect buildings. Building additional Workshops has diminishing returns, but to get the fastest research, players should build four. Workshops are important too, as they allow the player to research new technologies. Initially, it is only possible to send one group at a time, but players can research the option to send more. Players can then send scouts out into the world and find survivors, supplies, or other story-related events. People might not get sick immediately, but it will happen sooner or later, so it is better to be prepared.Įventually, it will be time to scout the surrounding areas by building a Beacon. This is why it is also necessary to build Medical Posts early. However, with a 10% chance of getting sick, in a population of 100, 10 people are still likely going to get sick. When citizens go to work, it is important for their buildings to be heated so they are less likely to get sick. Players should make sure to research heating as soon as possible. The first two circles out from the generators should be tents since they do not have insulation or the potential to have a heating source.
#FROSTPUNK STRATEGY GENERATOR#
Players will want to build tents as close to the generator as possible so all citizens are housed and don’t get sick from the cold. On day four, it gets colder by one level and stays that way for a few days.
In the A New Home scenario, players will have a few days of moderate temperatures. When building in Frostpunk, it is important to try to plan for the future.
A New Home is the main part of the game, so new Frostpunk players should start with this one. Many of the strategies below can be applied to the other scenarios as well, but some have their own unique conditions and buildings. Note that this guide focuses mainly on the first scenario, A New Home. It can be difficult for those new to Frostpunk to know what to do, so here’s a helpful guide to prevent citizens dying from frostbite. Hope is powerful, but despair can cripple a city, so along the way, players will need to make tough decisions to moderate these emotions. There are no parks or bowling alleys, although it is still important to manage morale.
The city is built for survival, rather than aesthetics. RELATED: Frostpunk Console Edition Review: The Thrill of the Chill It's a design choice that makes sense for the setting, as the city the player is in charge of is built around a massive coal generator, the main source of heat in a world that is steadily growing colder. While city-building games often come in a grid-based or even hexagon-based building system, Frostpunk has a radial build structure. The cold, unforgiving, city-building survival game Frostpunk will test the player's ability to plan for the long-term.