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- #All the chrono trigger endings and how to get upgrade#
- #All the chrono trigger endings and how to get software#
- #All the chrono trigger endings and how to get ps3#
- #All the chrono trigger endings and how to get plus#
Much of this doesn't really make sense the future Doan comes from no longer will one day exist, but he and the rest of them clearly were summoned after the future was saved from before what our present past selves had will do. We still have a few other endings to get through, so more on all that in a bit. On the DS, it's moved to the system's new ending, which impressively tries to foreshadow a ten-year-old game and doesn't succeed. The PS1 release added one FMV with no in-game equivalent to pretend to foreshadow some answers, and I'm probably all five of the people patient determined great stubborn enough to have seen it on disc. Recruiting Magus yields this line, which, combined with the infamous speech about needing help fast, firmly marks Schala as kind of near-crucial, perhaps. If she doesn't become have been saved, Taban carries her to a fountain for a front row seat to watch dancers and girls at LegsFest: A Festival of Women Using Legs. Lara, for example, can be found dancing had we saved her from curing her scurvy back in old times. While I won't show this off in great detail (having shown it in video last time), a few points regarding the ending are worthy of note: This ending all on its own would be hugely impressive, due to the multiple ways the last fights can play out. There are a few variations on this ending, some of which (like the number of cats being chased, or Glenn not transforming if Magus is spared) are obvious. Here are some ends to a game:Įnding 1 is most commonly seen your first playthrough, and is found besting Lavos after Crono's brought back from the dead. Needless to say, this process had far too much absence of tedium to really be a LLG, and I wisely chose not to partake.
#All the chrono trigger endings and how to get plus#
An alternate LLG strategy suggests starting a game, collecting the forest's sole Power Tab, transferring to New Game Plus so that Crono has 1 higher strength, grabbing the same tab again, and repeating the process so all characters get max strength without any real work. One thing to note about this system is that you don't have to start from a cleared game if you've ever finished the Black Omen on the cartridge, you can start from any save at any time. (I'm not being facetious I honestly think this should be in almost every game.) All told, this is still the most fun I can have in a JRPG: None of that matters, and, in lieu of the feature's widespread adoption, it's hard not to admire what CT achieved. Character balance, shaky before, is fully abandoned to die, and a few endings' weaknesses hint that the number was marketing rather than depth. Here, New Game Plus, allowing for a dozen different endings, is half-baked and filled with cut corners. As Resident Evil 4 showed us, even a minimal effort reset of event flags does wonders for lasting appeal, and, if you plan to go further (obligatory LP subforum mention of Nier), it's a powerful tool to work far beyond the surface of a game. New Game Plus is a striking example of widespread stagnation at work.
#All the chrono trigger endings and how to get ps3#
Somehow, however, we never quite found our way back, hence $35 million PS3 epics designed like they're still PS1 games.
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#All the chrono trigger endings and how to get software#
CT was a swan song to the Super Nintendo and pushed games in that style to the edge when the genre moved into 3D, it sensibly took a step back from those games so as to properly polish a new form of software design. It's fair and understandable that JRPGs didn't instantly try to keep pace. Improvement, or at least keeping up, should have long been a goal of its ilk. An undercurrent to this LP, if one that's often forgotten when dealing with battles and cats, is that Chrono Trigger is far from the perfect display of perfection I commonly hold it to be. While that's undoubtedly praise for its design, it's also in part an indictment of what gaming hasn't done in its wake. Something I mentioned way back in the OP is that Chrono Trigger, unadjusted for nostalgia or the time it was made, is more complex, intricate, and well-designed than 9/10ths of RPGs since.
#All the chrono trigger endings and how to get upgrade#
The increasingly thousands of games with interwoven RPG elements and upgrade mechanics, though? In my mind, at least, no excuse. Obviously, there are some - the Metroidvania genre leaps to mind - where the mechanic would ruin the point, and there are those with no increase in moveset or abilities where one has no reason to exist. Part 20: Endings It always amazes me that New Game Plus has yet to become a standard feature in games.